HADESNRPG: HADESRPG: (1 - 1548) CO Cpt Ailynn Bracken

Todd Holladay docholladay2021 at gmail.com
Thu Aug 10 03:23:34 UTC 2023


Will get to this tomorrow, and try to start moving some other things
forward.

On Sun, Aug 6, 2023 at 4:31 PM Mark Howard via Hades-rpg <
hades-rpg at startrekfreedom.com> wrote:

> Mission: Voices in the Dark
>
> Day: 1
>
> Stardate: 2446.07.15
>
>  (Lyssaria - Western Continent - CO Cpt Ailynn Bracken - 1548)
>
> =^= We were hit hard at approximately 1450 hours. Any system that has to
> do with subspace was rendered inoperable, hopefully, temporarily.=^= Keira
> paused for a brief moment, letting what she said sink in. =^=We're holding
> our original geo-synch orbit, thanks to Ire, and we're running off impulse
> engines, auxiliary generators and emergency power.=^=
>
> Ailynn nodded, “Hypotheses as to the cause?” Although she had an inkling,
> she wanted to hear what Kiera and the team had first.
>
> =^= So far, the nearest we can tell is some kind of subspace event
> happened or is happening with the Lyssian star as a point of origin. We
> have two very technical theories in the running. Science department is
> working on narrowing that down by launching a probe. They are retrofitting
> a class four probe with additional shielding for us to launch into the star
> to get some readings and definitive answers, including if and when it will
> happen again. =^=
>
> “Excellent work. I know you well enough to know that repairs are underway?”
>
> =^= Ordering repairs to begin was one of the first things I did.=^= Keira
> answered. =^= I gave her the priority of shields and sensors, ships not
> going to be much good if we can't see what might hit us or can't survive
> the next gut punch. =^=
>
> “Anything from engineering?” She asked simply.
>
> =^=I haven't heard from Bentham since I gave the order to start repairs,
> Engineer's courtesy, I just assumed she was busy.=^= Keira admitted.
>
> “Maybe pass by, it’s a brand new everything, and although he knows the
> ship, making running repairs and prioritising the right systems can take
> some getting used to as you know.”
>
> =^= A visit will be next on my list then.=^=
>
> “Anything else? Might as well let me have it.”
>
> =^= Transporters are down, sir. This is certainly a heavy reminder how
> much we rely on subspace.=^=
>
> “Add it to Benthams list, but that will be much lower as you know. PLan B
> for getting us off this rock?”
>
> =^= Plain shuttles maybe, the Marine drop ship is designed to take direct
> fire from Capital sized ships. Should have the room for the away team,
> maybe even a good chunk of archeology staff, maybe all of them if you get
> really close and personal. =^=
>
> “It’s a plan. Look, This is going to sound like on of my more unusual
> ideas, but I’ve just been looking at four thousand year old heiroglyphs.
> I’m sending you a scan of them that Doctor JOnes has taken, but it looks
> like the ancients here knew about the perturbations of their sun. It’s got
> the time period from solar min to max engraved. Also a whole string of
> numbers that I’ve not had much time to decode, but looking at the markers
> for the numbers, the energy at solar max is off the scale.”
>
> (Reply Merek)
>
> “Agreed. Tell Ire to continue with caution, make ready the dropship, but
> hold fire on launch for the moment. Tell the Science team to get going with
> the probe, it will give us advanced warning of any more blasts.”
>
> (Reply Merek)
>
> “Anything else?”
>
> (Reply Merek)
>
> “In that case I’ll let you get cracking. Thank you Kiera, I’m going to
> talk to my new bestie, Doctor Jones. Bracken out.”
>
> (Reply Merek)
>
> (Posted by Mark)
>
> --
> Hades-rpg mailing list
> Hades-rpg at startrekfreedom.com
> http://startrekfreedom.com/mailman/listinfo/hades-rpg_startrekfreedom.com
>
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